Progetto H — Riferimento API Documentazione & Scripting
Costruttore Condiviso

InstancedStaticMesh.Default Constructor

Sintassi

Lua
InstancedStaticMesh(location, rotation, static_mesh_asset, collision_type = CollisionType.Auto, instances = {}, spawn_mode = SpawnMode.Immediate)

Parametri

Nome Tipo Predefinito Descrizione
location Vector
rotation Rotator
static_mesh_asset StaticMeshPath
collision_type facoltativo CollisionType CollisionType.Auto
instances facoltativo table {} Array with initial instances
spawn_mode facoltativo SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all