Riferimento API di nanos world Documentazione italiana non ufficiale
Documentazione ufficiale
Funzione Client Moderato

Canvas:DrawMaterial

Draws a Material on the Canvas<br/></br>This method can only be called from inside <code>Update</code> event<br/><br/><strong>Note:</strong> Due how Unreal handles Render Targets, drawing material on Canvas result on a weird translucent effect. Hope in the future to be improved.

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Sintassi

Lua
my_canvas:DrawMaterial(material_path, screen_position, screen_size, coordinate_position, coordinate_size = Vector2D(1, 1), rotation = 0, pivot_point = Vector2D(0.5, 0.5), blend_mode = BlendMode.Opaque)

Parametri

Nome Tipo Predefinito Descrizione
material_path MaterialPath
screen_position Vector2D
screen_size Vector2D
coordinate_position Vector2D
coordinate_size facoltativo Vector2D Vector2D(1, 1)
rotation facoltativo float 0
pivot_point facoltativo Vector2D Vector2D(0.5, 0.5)
blend_mode facoltativo BlendMode BlendMode.Opaque