Progetto H — API Reference API & Scripting Documentation
Event Server

Prop.TakeDamage

When Prop takes Damage

Syntax

Lua
Prop.Subscribe("TakeDamage", function(self, damage, bone, type, from_direction, instigator, causer)
    -- il tuo codice
end)

Arguments

Name Type Default Description
self Prop the object that takes the damage
damage integer amount of damage
bone string Damaged bone
type DamageType Damage Type
from_direction Vector Direction of the damage relative to the damaged actor
instigator optional Player? The player which caused the damage
causer optional Actor? The object which caused the damage