Static classes
Client
Static Class present on Client side.
32 own
Static functions 27
- CopyToClipboard Copies a text to Clipboard
- Disconnect Disconnects from the server
- GetActorsInRadius Returns the actors within the specified radius
- GetAllValuesKeys Gets a list of all values keys
- GetConnectedServerIP Gets the current connected server IP:Port
- GetEntityByID Returns the entity with the specified ID
- GetFrameTime Gets the current Frame Time
- GetLanguage Gets the current language of the Client
- GetLocalPlayer Gets the local Player
- GetLogLevel Returns the current log level
- GetMap Returns the current Map
- GetNearClipPlane Gets the Near Clip Plane value
- GetPackages Returns a list of Packages running
- GetTime Gets the Unix Epoch Time in milliseconds
- GetValue Gets a value given a key
- IsPackageLoaded Returns if a Package is currently loaded
- OpenEscapeMenu Opens the escape menu
- SetDebugEnabled Enables/Disables Debug settings and Client Console to be used
- SetEscapeMenuText Sets the Escape Menu text
- SetHighlightColor Changes the Highlight Color for highlighted actors at a specific Index
- SetNearClipPlane Sets the Near Clip Plane
- SetOutlineColor Changes the Outline Color for outlined actors at a specific Index
- SetSettingGammaOverride Overrides the gamma setting and prevents the client from changing it
- SetValue Sets a global value in the Client, which can be accessed from anywhere (client side)
- ShowNotification Shows a notification using the built-in notification system.
- Subscribe Subscribes for an Event
- Unsubscribe Unsubscribes from all subscribed Events in this Class and in this Package, optionally passing the function to unsubscribe only that callback
Events 5
- LanguageChange Called when the Client language changes
- SpawnLocalPlayer Called when the local player spawns (just after the game has loaded)
- Tick Called Every Frame. Do not abuse
- ValueChange Triggered when a Value is changed with <code>Client.SetValue()</code> or <code>Server.SetValue()</code> (for synced values)
- WindowFocusChange Called when the game is focused/unfocused