Event
Player.VOIP
When a Player starts/ends using VOIP
Syntax
Player.Subscribe("VOIP", function(self, is_talking)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
Player | — | — |
is_talking
|
boolean | — | — |
Returns
- boolean When 'is_talking' is true, return false to prevent this voice stream from playing (on server will prevent for everyone, on client will prevent only for the client)