Enumerazioni
AttachmentRule
3 valori
| Nome | Valore | Descrizione |
|---|---|---|
AttachmentRule.KeepRelative |
0 |
Will keep the current relative position/rotation if already attached. |
AttachmentRule.KeepWorld |
1 |
Will calculate the new relative position/rotation so the Actor stays at the same position after being attached. |
AttachmentRule.SnapToTarget |
2 |
Will set the Actor to the same position/rotation as the parent actor (or at the bone location) and reset its relative position/rotation to zero. |