nanos world API Reference Unofficial documentation
Event Shared

Vehicle.Hit

Triggered when Vehicle hits something

Syntax

Lua
Vehicle.Subscribe("Hit", function(self, impact_force, normal_impulse, impact_location, velocity, other_actor)
    -- il tuo codice
end)

Arguments

Name Type Default Description
self Vehicle
impact_force integer The intensity of the Hit normalized by the Vehicle's weight
normal_impulse Vector The impulse direction it hits
impact_location Vector The world 3D location of the impact
velocity Vector The Vehicle velocity at the moment it hits
other_actor optional Actor? The other actor that hit this Vehicle