Function
Slow
Vehicle:AddStaticMeshAttached
Spawns and attaches a StaticMesh to this Vehicle in a Socket with a relative location and rotation. Uses a custom ID to be used for removing/customizing it afterwards
Syntax
my_vehicle:AddStaticMeshAttached(id, static_mesh_path, socket = "", relative_location = Vector(0, 0, 0), relative_rotation = Rotator(0, 0, 0), use_parent_bounds = true, attachable_id = "")
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
id
|
string | — | Unique ID to assign to the StaticMesh |
static_mesh_path
|
StaticMeshPath | — | Path to StaticMesh asset to attach |
socket
optional
|
string | "" |
Bone socket to attach to |
relative_location
optional
|
Vector | Vector(0, 0, 0) |
Relative location |
relative_rotation
optional
|
Rotator | Rotator(0, 0, 0) |
Relative rotation |
use_parent_bounds
optional
|
boolean | true |
If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together |
attachable_id
optional
|
string | "" |
Optionally attaches this to another attached static mesh (instead of attaching to the root component) |