Function
Fast
Pawn:SetCapsuleSize
Sets this Character's Capsule size (will affect Camera location and Character's collision)
Syntax
my_pawn:SetCapsuleSize(radius = 0, half_height = 0, crouched_half_height = 0)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
radius
optional
|
integer | 0 |
Pass 0 to auto calculate the radius based on the mesh bounds |
half_height
optional
|
integer | 0 |
Pass 0 to auto calculate the half height based on the mesh bounds |
crouched_half_height
optional
|
integer | 0 |
Pass 0 to auto calculate the crouched half height based on the mesh bounds |