Event
Pawn.AnimationBeginNotify
When an Animation Montage Notify begins
Syntax
Pawn.Subscribe("AnimationBeginNotify", function(self, notify_name, animation_name, trigger_begin_time, trigger_end_time)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
Character | — | — |
notify_name
|
string | — | — |
animation_name
|
string | — | — |
trigger_begin_time
|
number | — | — |
trigger_end_time
|
number | — | — |