Function
Fast
Character:SetFallDamageTaken
Set the Fall Damage multiplier taken when falling from High places.<br/><br/>Setting to 0 will make the Character to do not take any damage
Syntax
my_character:SetFallDamageTaken(damage)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
damage
|
integer | — | Default is 10 |