Event
CharacterSimple.MovementModeChange
Called when the Character movement mode changes
Syntax
CharacterSimple.Subscribe("MovementModeChange", function(self, old_mode, new_mode)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
CharacterSimple | — | The CharacterSimple that changed movement mode |
old_mode
|
integer | — | Previous movement mode |
new_mode
|
integer | — | New movement mode |