Event
Actor.NetworkAuthorityChange
Triggered when the local Player gets/loses network authority over this actor
Syntax
Actor.Subscribe("NetworkAuthorityChange", function(self, is_network_authority)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
Actor | — | — |
is_network_authority
|
boolean | — | Whether the local Player is now the Network Authority of this Actor |